Code as Creative Medium

aw_product_id: 
27542925577
merchant_image_url: 
https://cdn.waterstones.com/bookjackets/large/9780/2625/9780262542043.jpg
merchant_category: 
Books
search_price: 
30.00
book_author_name: 
Golan Levin
book_type: 
Paperback
publisher: 
MIT Press Ltd
published_date: 
02/02/2021
isbn: 
9780262542043
Merchant Product Cat path: 
Books > Politics, Society & Education > Education
specifications: 
Golan Levin|Paperback|MIT Press Ltd|02/02/2021
Merchant Product Id: 
9780262542043
Book Description: 
An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Graphic Design by Ishmael Annobil /  Web Development by Ruzanna Hovasapyan